PROJECT NOTE · CUBE ABYSS
Make every move visible
Cube Abyss is built around an interactive cube that animates each turn, whether it comes from a player, a scramble, an undo, or a learning algorithm. The current focus is helping players understand the move, not just watch the result.
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PROJECT NOTE · ORBIT BREAKER
A hundred levels with a reason to return
Orbit Breaker’s campaign is designed as ten evolving stages across 100 levels. Closed testing is underway, and tester feedback is informing polish as the game moves toward release.
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PROJECT NOTE · ASHREALM
Build the factions into the world
Ashrealm is the long-horizon project: a fantasy MMORPG in active development, framed by vampires and werewolves. Its classes, characters, world, and systems are still being developed.
About Ashrealm →